Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

Published On: Mar 2020

Format: PDF

Publisher: QY Research

Pages: 131

Report ID: 421779

This report focuses on the global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Artificial Intelligence in Video Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Market segment by Type, the product can be split into
On-Premise
Cloud-based
Market segment by Application, split into
PC
TV
Smartphone & Tablet

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players.
To present the Artificial Intelligence in Video Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Artificial Intelligence in Video Games are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 On-Premise
1.4.3 Cloud-based
1.5 Market by Application
1.5.1 Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2026
1.5.2 PC
1.5.3 TV
1.5.4 Smartphone & Tablet
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends by Regions
2.1 Artificial Intelligence in Video Games Market Perspective (2015-2026)
2.2 Artificial Intelligence in Video Games Growth Trends by Regions
2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2015-2020)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Artificial Intelligence in Video Games Market Growth Strategy
2.3.6 Primary Interviews with Key Artificial Intelligence in Video Games Players (Opinion Leaders)

3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Market Size
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2015-2020)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.2.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2019
3.3 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.4 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.5 Date of Enter into Artificial Intelligence in Video Games Market
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2015-2020)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2021-2026)

5 Artificial Intelligence in Video Games Breakdown Data by Application (2015-2026)
5.1 Global Artificial Intelligence in Video Games Market Size by Application (2015-2020)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2021-2026)

6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2015-2020)
6.2 Artificial Intelligence in Video Games Key Players in North America (2019-2020)
6.3 North America Artificial Intelligence in Video Games Market Size by Type (2015-2020)
6.4 North America Artificial Intelligence in Video Games Market Size by Application (2015-2020)

7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2015-2020)
7.2 Artificial Intelligence in Video Games Key Players in Europe (2019-2020)
7.3 Europe Artificial Intelligence in Video Games Market Size by Type (2015-2020)
7.4 Europe Artificial Intelligence in Video Games Market Size by Application (2015-2020)

8 China
8.1 China Artificial Intelligence in Video Games Market Size (2015-2020)
8.2 Artificial Intelligence in Video Games Key Players in China (2019-2020)
8.3 China Artificial Intelligence in Video Games Market Size by Type (2015-2020)
8.4 China Artificial Intelligence in Video Games Market Size by Application (2015-2020)

9 Japan
9.1 Japan Artificial Intelligence in Video Games Market Size (2015-2020)
9.2 Artificial Intelligence in Video Games Key Players in Japan (2019-2020)
9.3 Japan Artificial Intelligence in Video Games Market Size by Type (2015-2020)
9.4 Japan Artificial Intelligence in Video Games Market Size by Application (2015-2020)

10 Southeast Asia
10.1 Southeast Asia Artificial Intelligence in Video Games Market Size (2015-2020)
10.2 Artificial Intelligence in Video Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Artificial Intelligence in Video Games Market Size by Type (2015-2020)
10.4 Southeast Asia Artificial Intelligence in Video Games Market Size by Application (2015-2020)

11 India
11.1 India Artificial Intelligence in Video Games Market Size (2015-2020)
11.2 Artificial Intelligence in Video Games Key Players in India (2019-2020)
11.3 India Artificial Intelligence in Video Games Market Size by Type (2015-2020)
11.4 India Artificial Intelligence in Video Games Market Size by Application (2015-2020)

12 Central & South America
12.1 Central & South America Artificial Intelligence in Video Games Market Size (2015-2020)
12.2 Artificial Intelligence in Video Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Artificial Intelligence in Video Games Market Size by Type (2015-2020)
12.4 Central & South America Artificial Intelligence in Video Games Market Size by Application (2015-2020)

13 Key Players Profiles
13.1 Ubisoft
13.1.1 Ubisoft Company Details
13.1.2 Ubisoft Business Overview and Its Total Revenue
13.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
13.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2015-2020))
13.1.5 Ubisoft Recent Development
13.2 EA
13.2.1 EA Company Details
13.2.2 EA Business Overview and Its Total Revenue
13.2.3 EA Artificial Intelligence in Video Games Introduction
13.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.2.5 EA Recent Development
13.3 Tencent
13.3.1 Tencent Company Details
13.3.2 Tencent Business Overview and Its Total Revenue
13.3.3 Tencent Artificial Intelligence in Video Games Introduction
13.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.3.5 Tencent Recent Development
13.4 Sony
13.4.1 Sony Company Details
13.4.2 Sony Business Overview and Its Total Revenue
13.4.3 Sony Artificial Intelligence in Video Games Introduction
13.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.4.5 Sony Recent Development
13.5 Microsoft
13.5.1 Microsoft Company Details
13.5.2 Microsoft Business Overview and Its Total Revenue
13.5.3 Microsoft Artificial Intelligence in Video Games Introduction
13.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.5.5 Microsoft Recent Development
13.6 Playtika
13.6.1 Playtika Company Details
13.6.2 Playtika Business Overview and Its Total Revenue
13.6.3 Playtika Artificial Intelligence in Video Games Introduction
13.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.6.5 Playtika Recent Development
13.7 Activision Blizzard
13.7.1 Activision Blizzard Company Details
13.7.2 Activision Blizzard Business Overview and Its Total Revenue
13.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
13.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.7.5 Activision Blizzard Recent Development
13.8 NetEase
13.8.1 NetEase Company Details
13.8.2 NetEase Business Overview and Its Total Revenue
13.8.3 NetEase Artificial Intelligence in Video Games Introduction
13.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.8.5 NetEase Recent Development
13.9 Nintendo
13.9.1 Nintendo Company Details
13.9.2 Nintendo Business Overview and Its Total Revenue
13.9.3 Nintendo Artificial Intelligence in Video Games Introduction
13.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.9.5 Nintendo Recent Development
13.10 Google
13.10.1 Google Company Details
13.10.2 Google Business Overview and Its Total Revenue
13.10.3 Google Artificial Intelligence in Video Games Introduction
13.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2015-2020)
13.10.5 Google Recent Development
13.11 Nexon
10.11.1 Nexon Company Details
10.11.2 Nexon Business Overview and Its Total Revenue
10.11.3 Nexon Artificial Intelligence in Video Games Introduction
10.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.11.5 Nexon Recent Development
13.12 Square Enix
10.12.1 Square Enix Company Details
10.12.2 Square Enix Business Overview and Its Total Revenue
10.12.3 Square Enix Artificial Intelligence in Video Games Introduction
10.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.12.5 Square Enix Recent Development
13.13 Konami
10.13.1 Konami Company Details
10.13.2 Konami Business Overview and Its Total Revenue
10.13.3 Konami Artificial Intelligence in Video Games Introduction
10.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.13.5 Konami Recent Development
13.14 Take-Two Interactive
10.14.1 Take-Two Interactive Company Details
10.14.2 Take-Two Interactive Business Overview and Its Total Revenue
10.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
10.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.14.5 Take-Two Interactive Recent Development
13.15 NCSoft
10.15.1 NCSoft Company Details
10.15.2 NCSoft Business Overview and Its Total Revenue
10.15.3 NCSoft Artificial Intelligence in Video Games Introduction
10.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
10.15.5 NCSoft Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details