Global Gaming Hardware Sales Market Report 2017

Published On: Sep 2017

Format: PDF

Publisher: QY Research

Pages: 106

Report ID: 118930

In this report, the global Gaming Hardware market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report split global into several key Regions, with sales (Units), revenue (Million USD), market share and growth rate of Gaming Hardware for these regions, from 2012 to 2022 (forecast), covering
United States
China
Europe
Japan
Korea
Taiwan

Global Gaming Hardware market competition by top manufacturers/players, with Gaming Hardware sales volume, Price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
Sony Corporation
Microsoft Corporation
Apple
Google
HTC Corporation
Nintendo
Linden Research
Activision Blizzard
Sega Games
Oculus VR
On the basis of product, this report displays the sales volume (Units), revenue (Million USD), product price (USD/Unit), market share and growth rate of each type, primarily split into
Gaming Platform
Accessories
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate of Gaming Hardware for each application, including
PC
TV
Smart Phones/Tablets Gaming
Gaming Consoles
Others

Table of Contents

Global Gaming Hardware Sales Market Report 2017
1 Gaming Hardware Market Overview
1.1 Product Overview and Scope of Gaming Hardware
1.2 Classification of Gaming Hardware by Product Category
1.2.1 Global Gaming Hardware Market Size (Sales) Comparison by Type (2012-2022)
1.2.2 Global Gaming Hardware Market Size (Sales) Market Share by Type (Product Category) in 2016
1.2.3 Gaming Platform
1.2.4 Accessories
1.3 Global Gaming Hardware Market by Application/End Users
1.3.1 Global Gaming Hardware Sales (Volume) and Market Share Comparison by Application (2012-2022)
1.3.2 PC
1.3.3 TV
1.3.4 Smart Phones/Tablets Gaming
1.3.5 Gaming Consoles
1.3.6 Others
1.4 Global Gaming Hardware Market by Region
1.4.1 Global Gaming Hardware Market Size (Value) Comparison by Region (2012-2022)
1.4.2 United States Gaming Hardware Status and Prospect (2012-2022)
1.4.3 China Gaming Hardware Status and Prospect (2012-2022)
1.4.4 Europe Gaming Hardware Status and Prospect (2012-2022)
1.4.5 Japan Gaming Hardware Status and Prospect (2012-2022)
1.4.6 Korea Gaming Hardware Status and Prospect (2012-2022)
1.4.7 Taiwan Gaming Hardware Status and Prospect (2012-2022)
1.5 Global Market Size (Value and Volume) of Gaming Hardware (2012-2022)
1.5.1 Global Gaming Hardware Sales and Growth Rate (2012-2022)
1.5.2 Global Gaming Hardware Revenue and Growth Rate (2012-2022)

2 Global Gaming Hardware Competition by Players/Suppliers, Type and Application
2.1 Global Gaming Hardware Market Competition by Players/Suppliers
2.1.1 Global Gaming Hardware Sales and Market Share of Key Players/Suppliers (2012-2017)
2.1.2 Global Gaming Hardware Revenue and Share by Players/Suppliers (2012-2017)
2.2 Global Gaming Hardware (Volume and Value) by Type
2.2.1 Global Gaming Hardware Sales and Market Share by Type (2012-2017)
2.2.2 Global Gaming Hardware Revenue and Market Share by Type (2012-2017)
2.3 Global Gaming Hardware (Volume and Value) by Region
2.3.1 Global Gaming Hardware Sales and Market Share by Region (2012-2017)
2.3.2 Global Gaming Hardware Revenue and Market Share by Region (2012-2017)
2.4 Global Gaming Hardware (Volume) by Application

3 United States Gaming Hardware (Volume, Value and Sales Price)
3.1 United States Gaming Hardware Sales and Value (2012-2017)
3.1.1 United States Gaming Hardware Sales and Growth Rate (2012-2017)
3.1.2 United States Gaming Hardware Revenue and Growth Rate (2012-2017)
3.1.3 United States Gaming Hardware Sales Price Trend (2012-2017)
3.2 United States Gaming Hardware Sales Volume and Market Share by Players
3.3 United States Gaming Hardware Sales Volume and Market Share by Type
3.4 United States Gaming Hardware Sales Volume and Market Share by Application

4 China Gaming Hardware (Volume, Value and Sales Price)
4.1 China Gaming Hardware Sales and Value (2012-2017)
4.1.1 China Gaming Hardware Sales and Growth Rate (2012-2017)
4.1.2 China Gaming Hardware Revenue and Growth Rate (2012-2017)
4.1.3 China Gaming Hardware Sales Price Trend (2012-2017)
4.2 China Gaming Hardware Sales Volume and Market Share by Players
4.3 China Gaming Hardware Sales Volume and Market Share by Type
4.4 China Gaming Hardware Sales Volume and Market Share by Application

5 Europe Gaming Hardware (Volume, Value and Sales Price)
5.1 Europe Gaming Hardware Sales and Value (2012-2017)
5.1.1 Europe Gaming Hardware Sales and Growth Rate (2012-2017)
5.1.2 Europe Gaming Hardware Revenue and Growth Rate (2012-2017)
5.1.3 Europe Gaming Hardware Sales Price Trend (2012-2017)
5.2 Europe Gaming Hardware Sales Volume and Market Share by Players
5.3 Europe Gaming Hardware Sales Volume and Market Share by Type
5.4 Europe Gaming Hardware Sales Volume and Market Share by Application

6 Japan Gaming Hardware (Volume, Value and Sales Price)
6.1 Japan Gaming Hardware Sales and Value (2012-2017)
6.1.1 Japan Gaming Hardware Sales and Growth Rate (2012-2017)
6.1.2 Japan Gaming Hardware Revenue and Growth Rate (2012-2017)
6.1.3 Japan Gaming Hardware Sales Price Trend (2012-2017)
6.2 Japan Gaming Hardware Sales Volume and Market Share by Players
6.3 Japan Gaming Hardware Sales Volume and Market Share by Type
6.4 Japan Gaming Hardware Sales Volume and Market Share by Application

7 Korea Gaming Hardware (Volume, Value and Sales Price)
7.1 Korea Gaming Hardware Sales and Value (2012-2017)
7.1.1 Korea Gaming Hardware Sales and Growth Rate (2012-2017)
7.1.2 Korea Gaming Hardware Revenue and Growth Rate (2012-2017)
7.1.3 Korea Gaming Hardware Sales Price Trend (2012-2017)
7.2 Korea Gaming Hardware Sales Volume and Market Share by Players
7.3 Korea Gaming Hardware Sales Volume and Market Share by Type
7.4 Korea Gaming Hardware Sales Volume and Market Share by Application

8 Taiwan Gaming Hardware (Volume, Value and Sales Price)
8.1 Taiwan Gaming Hardware Sales and Value (2012-2017)
8.1.1 Taiwan Gaming Hardware Sales and Growth Rate (2012-2017)
8.1.2 Taiwan Gaming Hardware Revenue and Growth Rate (2012-2017)
8.1.3 Taiwan Gaming Hardware Sales Price Trend (2012-2017)
8.2 Taiwan Gaming Hardware Sales Volume and Market Share by Players
8.3 Taiwan Gaming Hardware Sales Volume and Market Share by Type
8.4 Taiwan Gaming Hardware Sales Volume and Market Share by Application

9 Global Gaming Hardware Players/Suppliers Profiles and Sales Data
9.1 Sony Corporation
9.1.1 Company Basic Information, Manufacturing Base and Competitors
9.1.2 Gaming Hardware Product Category, Application and Specification
9.1.2.1 Product A
9.1.2.2 Product B
9.1.3 Sony Corporation Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.1.4 Main Business/Business Overview
9.2 Microsoft Corporation
9.2.1 Company Basic Information, Manufacturing Base and Competitors
9.2.2 Gaming Hardware Product Category, Application and Specification
9.2.2.1 Product A
9.2.2.2 Product B
9.2.3 Microsoft Corporation Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.2.4 Main Business/Business Overview
9.3 Apple
9.3.1 Company Basic Information, Manufacturing Base and Competitors
9.3.2 Gaming Hardware Product Category, Application and Specification
9.3.2.1 Product A
9.3.2.2 Product B
9.3.3 Apple Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.3.4 Main Business/Business Overview
9.4 Google
9.4.1 Company Basic Information, Manufacturing Base and Competitors
9.4.2 Gaming Hardware Product Category, Application and Specification
9.4.2.1 Product A
9.4.2.2 Product B
9.4.3 Google Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.4.4 Main Business/Business Overview
9.5 HTC Corporation
9.5.1 Company Basic Information, Manufacturing Base and Competitors
9.5.2 Gaming Hardware Product Category, Application and Specification
9.5.2.1 Product A
9.5.2.2 Product B
9.5.3 HTC Corporation Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.5.4 Main Business/Business Overview
9.6 Nintendo
9.6.1 Company Basic Information, Manufacturing Base and Competitors
9.6.2 Gaming Hardware Product Category, Application and Specification
9.6.2.1 Product A
9.6.2.2 Product B
9.6.3 Nintendo Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.6.4 Main Business/Business Overview
9.7 Linden Research
9.7.1 Company Basic Information, Manufacturing Base and Competitors
9.7.2 Gaming Hardware Product Category, Application and Specification
9.7.2.1 Product A
9.7.2.2 Product B
9.7.3 Linden Research Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.7.4 Main Business/Business Overview
9.8 Activision Blizzard
9.8.1 Company Basic Information, Manufacturing Base and Competitors
9.8.2 Gaming Hardware Product Category, Application and Specification
9.8.2.1 Product A
9.8.2.2 Product B
9.8.3 Activision Blizzard Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.8.4 Main Business/Business Overview
9.9 Sega Games
9.9.1 Company Basic Information, Manufacturing Base and Competitors
9.9.2 Gaming Hardware Product Category, Application and Specification
9.9.2.1 Product A
9.9.2.2 Product B
9.9.3 Sega Games Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.9.4 Main Business/Business Overview
9.10 Oculus VR
9.10.1 Company Basic Information, Manufacturing Base and Competitors
9.10.2 Gaming Hardware Product Category, Application and Specification
9.10.2.1 Product A
9.10.2.2 Product B
9.10.3 Oculus VR Gaming Hardware Sales, Revenue, Price and Gross Margin (2012-2017)
9.10.4 Main Business/Business Overview

10 Gaming Hardware Maufacturing Cost Analysis
10.1 Gaming Hardware Key Raw Materials Analysis
10.1.1 Key Raw Materials
10.1.2 Price Trend of Key Raw Materials
10.1.3 Key Suppliers of Raw Materials
10.1.4 Market Concentration Rate of Raw Materials
10.2 Proportion of Manufacturing Cost Structure
10.2.1 Raw Materials
10.2.2 Labor Cost
10.2.3 Manufacturing Process Analysis of Gaming Hardware
10.3 Manufacturing Process Analysis of Gaming Hardware

11 Industrial Chain, Sourcing Strategy and Downstream Buyers
11.1 Gaming Hardware Industrial Chain Analysis
11.2 Upstream Raw Materials Sourcing
11.3 Raw Materials Sources of Gaming Hardware Major Manufacturers in 2016
11.4 Downstream Buyers

12 Marketing Strategy Analysis, Distributors/Traders
12.1 Marketing Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.1.3 Marketing Channel Development Trend
12.2 Market Positioning
12.2.1 Pricing Strategy
12.2.2 Brand Strategy
12.2.3 Target Client
12.3 Distributors/Traders List

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes Threat
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs/Customer Preference Change
13.3 Economic/Political Environmental Change

14 Global Gaming Hardware Market Forecast (2017-2022)
14.1 Global Gaming Hardware Sales Volume, Revenue and Price Forecast (2017-2022)
14.1.1 Global Gaming Hardware Sales Volume and Growth Rate Forecast (2017-2022)
14.1.2 Global Gaming Hardware Revenue and Growth Rate Forecast (2017-2022)
14.1.3 Global Gaming Hardware Price and Trend Forecast (2017-2022)
14.2 Global Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast by Region (2017-2022)
14.2.1 Global Gaming Hardware Sales Volume and Growth Rate Forecast by Regions (2017-2022)
14.2.2 Global Gaming Hardware Revenue and Growth Rate Forecast by Regions (2017-2022)
14.2.3 United States Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.4 China Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.5 Europe Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.6 Japan Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.7 Korea Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.8 Taiwan Gaming Hardware Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.3 Global Gaming Hardware Sales Volume, Revenue and Price Forecast by Type (2017-2022)
14.3.1 Global Gaming Hardware Sales Forecast by Type (2017-2022)
14.3.2 Global Gaming Hardware Revenue Forecast by Type (2017-2022)
14.3.3 Global Gaming Hardware Price Forecast by Type (2017-2022)
14.4 Global Gaming Hardware Sales Volume Forecast by Application (2017-2022)

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology/Research Approach
16.1.1 Research Programs/Design
16.1.2 Market Size Estimation
16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
16.2.1 Secondary Sources
16.2.2 Primary Sources
16.3 Disclaimer