Global Handheld Game Console Market 2017 Share, Size, Forecast 2022

Published On: Oct 2017

Format: PDF

Publisher: QY Research

Pages: 102

Report ID: 123733

In this report, the global Handheld Game Console market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Handheld Game Console in these regions, from 2012 to 2022 (forecast), covering
United States
EU
China
Japan
South Korea
Taiwan
Global Handheld Game Console market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Nintendo
PlayStation Vita (Sony)
Nvidia
Wikipad
Razer Edge
GCW-Zero
LeapFrog
...
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Single Function Handheld Game Console
Multifunction Handheld Game Console
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Handheld Game Console for each application, including
Children
Adults

If you have any special requirements, please let us know and we will offer you the report as you want.

Table of Contents

Global Handheld Game Console Market Research Report 2017
1 Handheld Game Console Market Overview
1.1 Product Overview and Scope of Handheld Game Console
1.2 Handheld Game Console Segment by Type (Product Category)
1.2.1 Global Handheld Game Console Production and CAGR (%) Comparison by Type (Product Category) (2012-2022)
1.2.2 Global Handheld Game Console Production Market Share by Type (Product Category) in 2016
1.2.3 Single Function Handheld Game Console
1.2.4 Multifunction Handheld Game Console
1.2.4 Type II
1.2.4 Type II
1.3 Global Handheld Game Console Segment by Application
1.3.1 Handheld Game Console Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Children
1.3.3 Adults
1.4 Global Handheld Game Console Market by Region (2012-2022)
1.4.1 Global Handheld Game Console Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 United States Status and Prospect (2012-2022)
1.4.3 EU Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 South Korea Status and Prospect (2012-2022)
1.4.7 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Handheld Game Console (2012-2022)
1.5.1 Global Handheld Game Console Revenue Status and Outlook (2012-2022)
1.5.2 Global Handheld Game Console Capacity, Production Status and Outlook (2012-2022)

2 Global Handheld Game Console Market Competition by Manufacturers
2.1 Global Handheld Game Console Capacity, Production and Share by Manufacturers (2012-2017)
2.1.1 Global Handheld Game Console Capacity and Share by Manufacturers (2012-2017)
2.1.2 Global Handheld Game Console Production and Share by Manufacturers (2012-2017)
2.2 Global Handheld Game Console Revenue and Share by Manufacturers (2012-2017)
2.3 Global Handheld Game Console Average Price by Manufacturers (2012-2017)
2.4 Manufacturers Handheld Game Console Manufacturing Base Distribution, Sales Area and Product Type
2.5 Handheld Game Console Market Competitive Situation and Trends
2.5.1 Handheld Game Console Market Concentration Rate
2.5.2 Handheld Game Console Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Handheld Game Console Capacity, Production, Revenue (Value) by Region (2012-2017)
3.1 Global Handheld Game Console Capacity and Market Share by Region (2012-2017)
3.2 Global Handheld Game Console Production and Market Share by Region (2012-2017)
3.3 Global Handheld Game Console Revenue (Value) and Market Share by Region (2012-2017)
3.4 Global Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.5 United States Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.6 EU Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.7 China Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.8 Japan Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.9 South Korea Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
3.10 Taiwan Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)

4 Global Handheld Game Console Supply (Production), Consumption, Export, Import by Region (2012-2017)
4.1 Global Handheld Game Console Consumption by Region (2012-2017)
4.2 United States Handheld Game Console Production, Consumption, Export, Import (2012-2017)
4.3 EU Handheld Game Console Production, Consumption, Export, Import (2012-2017)
4.4 China Handheld Game Console Production, Consumption, Export, Import (2012-2017)
4.5 Japan Handheld Game Console Production, Consumption, Export, Import (2012-2017)
4.6 South Korea Handheld Game Console Production, Consumption, Export, Import (2012-2017)
4.7 Taiwan Handheld Game Console Production, Consumption, Export, Import (2012-2017)

5 Global Handheld Game Console Production, Revenue (Value), Price Trend by Type
5.1 Global Handheld Game Console Production and Market Share by Type (2012-2017)
5.2 Global Handheld Game Console Revenue and Market Share by Type (2012-2017)
5.3 Global Handheld Game Console Price by Type (2012-2017)
5.4 Global Handheld Game Console Production Growth by Type (2012-2017)

6 Global Handheld Game Console Market Analysis by Application
6.1 Global Handheld Game Console Consumption and Market Share by Application (2012-2017)
6.2 Global Handheld Game Console Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global Handheld Game Console Manufacturers Profiles/Analysis
7.1 Nintendo
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Handheld Game Console Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Nintendo Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.1.4 Main Business/Business Overview
7.2 PlayStation Vita (Sony)
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Handheld Game Console Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 PlayStation Vita (Sony) Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.2.4 Main Business/Business Overview
7.3 Nvidia
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Handheld Game Console Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Nvidia Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.3.4 Main Business/Business Overview
7.4 Wikipad
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Handheld Game Console Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 Wikipad Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Razer Edge
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Handheld Game Console Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Razer Edge Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.5.4 Main Business/Business Overview
7.6 GCW-Zero
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Handheld Game Console Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 GCW-Zero Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.6.4 Main Business/Business Overview
7.7 LeapFrog
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Handheld Game Console Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 LeapFrog Handheld Game Console Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.7.4 Main Business/Business Overview
...

8 Handheld Game Console Manufacturing Cost Analysis
8.1 Handheld Game Console Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Handheld Game Console

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Handheld Game Console Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Handheld Game Console Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global Handheld Game Console Market Forecast (2017-2022)
12.1 Global Handheld Game Console Capacity, Production, Revenue Forecast (2017-2022)
12.1.1 Global Handheld Game Console Capacity, Production and Growth Rate Forecast (2017-2022)
12.1.2 Global Handheld Game Console Revenue and Growth Rate Forecast (2017-2022)
12.1.3 Global Handheld Game Console Price and Trend Forecast (2017-2022)
12.2 Global Handheld Game Console Production, Consumption , Import and Export Forecast by Region (2017-2022)
12.2.1 United States Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.2 EU Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.3 China Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.4 Japan Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.5 South Korea Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.6 Taiwan Handheld Game Console Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.3 Global Handheld Game Console Production, Revenue and Price Forecast by Type (2017-2022)
12.4 Global Handheld Game Console Consumption Forecast by Application (2017-2022)

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer