Global (United States, European Union and China) Mobile Augmented Reality Display Market Research Report 2019-2025

Published On: Jun 2019

Format: PDF

Publisher: QY Research

Pages: 112

Report ID: 295380

In 2019, the market size of Mobile Augmented Reality Display is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Mobile Augmented Reality Display.

This report studies the global market size of Mobile Augmented Reality Display, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Mobile Augmented Reality Display production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
VUZIX®
SKULLY, Inc.
SONY
Microsoft
Epson
Intel company.(Recon Instruments)
Mindmaze
Seebright Inc.

Market Segment by Product Type
Augmented Reality Head-mounted Display
Virtual Retinal Display
Augmented Reality Eyewear

Market Segment by Application
Medical
Entertainment
Telecommunications
Other

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Mobile Augmented Reality Display status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Mobile Augmented Reality Display manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Mobile Augmented Reality Display are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Mobile Augmented Reality Display Market Size Growth Rate by Type (2019-2025)
1.3.2 Augmented Reality Head-mounted Display
1.3.3 Virtual Retinal Display
1.3.4 Augmented Reality Eyewear
1.4 Market Segment by Application
1.4.1 Global Mobile Augmented Reality Display Market Share by Application (2019-2025)
1.4.2 Medical
1.4.3 Entertainment
1.4.4 Telecommunications
1.4.5 Other
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Mobile Augmented Reality Display Production Value 2014-2025
2.1.2 Global Mobile Augmented Reality Display Production 2014-2025
2.1.3 Global Mobile Augmented Reality Display Capacity 2014-2025
2.1.4 Global Mobile Augmented Reality Display Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2019-2025
2.2.1 Global Mobile Augmented Reality Display Market Size CAGR of Key Regions
2.2.2 Global Mobile Augmented Reality Display Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Mobile Augmented Reality Display Capacity by Manufacturers
3.1.2 Global Mobile Augmented Reality Display Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Mobile Augmented Reality Display Revenue by Manufacturers (2014-2019)
3.2.2 Mobile Augmented Reality Display Revenue Share by Manufacturers (2014-2019)
3.2.3 Global Mobile Augmented Reality Display Market Concentration Ratio (CR5 and HHI)
3.3 Mobile Augmented Reality Display Price by Manufacturers
3.4 Key Manufacturers Mobile Augmented Reality Display Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Mobile Augmented Reality Display Market
3.6 Key Manufacturers Mobile Augmented Reality Display Product Offered
3.7 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Augmented Reality Head-mounted Display Production and Production Value (2014-2019)
4.1.2 Virtual Retinal Display Production and Production Value (2014-2019)
4.1.3 Augmented Reality Eyewear Production and Production Value (2014-2019)
4.2 Global Mobile Augmented Reality Display Production Market Share by Type
4.3 Global Mobile Augmented Reality Display Production Value Market Share by Type
4.4 Mobile Augmented Reality Display Ex-factory Price by Type

5 Market Size by Application
5.1 Overview
5.2 Global Mobile Augmented Reality Display Consumption by Application

6 Production by Regions
6.1 Global Mobile Augmented Reality Display Production (History Data) by Regions 2014-2019
6.2 Global Mobile Augmented Reality Display Production Value (History Data) by Regions
6.3 United States
6.3.1 United States Mobile Augmented Reality Display Production Growth Rate 2014-2019
6.3.2 United States Mobile Augmented Reality Display Production Value Growth Rate 2014-2019
6.3.3 Key Players in United States
6.3.4 United States Mobile Augmented Reality Display Import & Export
6.4 European Union
6.4.1 European Union Mobile Augmented Reality Display Production Growth Rate 2014-2019
6.4.2 European Union Mobile Augmented Reality Display Production Value Growth Rate 2014-2019
6.4.3 Key Players in European Union
6.4.4 European Union Mobile Augmented Reality Display Import & Export
6.5 China
6.5.1 China Mobile Augmented Reality Display Production Growth Rate 2014-2019
6.5.2 China Mobile Augmented Reality Display Production Value Growth Rate 2014-2019
6.5.3 Key Players in China
6.5.4 China Mobile Augmented Reality Display Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia

7 Mobile Augmented Reality Display Consumption by Regions
7.1 Global Mobile Augmented Reality Display Consumption (History Data) by Regions
7.2 United States
7.2.1 United States Mobile Augmented Reality Display Consumption by Type
7.2.2 United States Mobile Augmented Reality Display Consumption by Application
7.3 European Union
7.3.1 European Union Mobile Augmented Reality Display Consumption by Type
7.3.2 European Union Mobile Augmented Reality Display Consumption by Application
7.4 China
7.4.1 China Mobile Augmented Reality Display Consumption by Type
7.4.2 China Mobile Augmented Reality Display Consumption by Application
7.5 Rest of World
7.5.1 Rest of World Mobile Augmented Reality Display Consumption by Type
7.5.2 Rest of World Mobile Augmented Reality Display Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia

8 Company Profiles
8.1 VUZIX®
8.1.1 VUZIX® Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Mobile Augmented Reality Display
8.1.4 Mobile Augmented Reality Display Product Introduction
8.1.5 VUZIX® Recent Development
8.2 SKULLY, Inc.
8.2.1 SKULLY, Inc. Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Mobile Augmented Reality Display
8.2.4 Mobile Augmented Reality Display Product Introduction
8.2.5 SKULLY, Inc. Recent Development
8.3 SONY
8.3.1 SONY Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Mobile Augmented Reality Display
8.3.4 Mobile Augmented Reality Display Product Introduction
8.3.5 SONY Recent Development
8.4 Microsoft
8.4.1 Microsoft Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Mobile Augmented Reality Display
8.4.4 Mobile Augmented Reality Display Product Introduction
8.4.5 Microsoft Recent Development
8.5 Epson
8.5.1 Epson Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Mobile Augmented Reality Display
8.5.4 Mobile Augmented Reality Display Product Introduction
8.5.5 Epson Recent Development
8.6 Intel company.(Recon Instruments)
8.6.1 Intel company.(Recon Instruments) Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Mobile Augmented Reality Display
8.6.4 Mobile Augmented Reality Display Product Introduction
8.6.5 Intel company.(Recon Instruments) Recent Development
8.7 Mindmaze
8.7.1 Mindmaze Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Mobile Augmented Reality Display
8.7.4 Mobile Augmented Reality Display Product Introduction
8.7.5 Mindmaze Recent Development
8.8 Seebright Inc.
8.8.1 Seebright Inc. Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Mobile Augmented Reality Display
8.8.4 Mobile Augmented Reality Display Product Introduction
8.8.5 Seebright Inc. Recent Development

9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global Mobile Augmented Reality Display Capacity, Production Forecast 2019-2025
9.1.2 Global Mobile Augmented Reality Display Production Value Forecast 2019-2025
9.2 Market Forecast by Regions
9.2.1 Global Mobile Augmented Reality Display Production and Value Forecast by Regions 2019-2025
9.2.2 Global Mobile Augmented Reality Display Consumption Forecast by Regions 2019-2025
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global Mobile Augmented Reality Display Production Forecast by Type
9.7.2 Global Mobile Augmented Reality Display Production Value Forecast by Type
9.8 Consumption Forecast by Application

10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 Mobile Augmented Reality Display Sales Channels
10.2.2 Mobile Augmented Reality Display Distributors
10.3 Mobile Augmented Reality Display Customers

11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porter's Five Forces Analysis

12 Key Findings

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer