Global Video Game Console Sales Market Report 2017

Published On: Sep 2017

Format: PDF

Publisher: QY Research

Pages: 115

Report ID: 119322

In this report, the global Video Game Console market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report split global into several key Regions, with sales (K Units), revenue (Million USD), market share and growth rate of Video Game Console for these regions, from 2012 to 2022 (forecast), covering
United States
China
Europe
Japan
Korea
Taiwan

Global Video Game Console market competition by top manufacturers/players, with Video Game Console sales volume, Price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
Sony
Microsoft
Nintendo
Mad Catz
Navidia
OUYA
Playskool
Jakks Pacific
Envizions
Retrobit
LeapFrog
Atgames
Lenovo
Vtech
On the basis of product, this report displays the sales volume (K Units), revenue (Million USD), product price (USD/Unit), market share and growth rate of each type, primarily split into
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate of Video Game Console for each application, including
Household Use
Commercial Use

Table of Contents

Global Video Game Console Sales Market Report 2017
1 Video Game Console Market Overview
1.1 Product Overview and Scope of Video Game Console
1.2 Classification of Video Game Console by Product Category
1.2.1 Global Video Game Console Market Size (Sales) Comparison by Type (2012-2022)
1.2.2 Global Video Game Console Market Size (Sales) Market Share by Type (Product Category) in 2016
1.2.3 Home Video Game Consoles
1.2.4 Handheld Game Consoles
1.2.5 Microconsoles
1.2.6 Dedicated Consoles
1.3 Global Video Game Console Market by Application/End Users
1.3.1 Global Video Game Console Sales (Volume) and Market Share Comparison by Application (2012-2022)
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Video Game Console Market by Region
1.4.1 Global Video Game Console Market Size (Value) Comparison by Region (2012-2022)
1.4.2 United States Video Game Console Status and Prospect (2012-2022)
1.4.3 China Video Game Console Status and Prospect (2012-2022)
1.4.4 Europe Video Game Console Status and Prospect (2012-2022)
1.4.5 Japan Video Game Console Status and Prospect (2012-2022)
1.4.6 Korea Video Game Console Status and Prospect (2012-2022)
1.4.7 Taiwan Video Game Console Status and Prospect (2012-2022)
1.5 Global Market Size (Value and Volume) of Video Game Console (2012-2022)
1.5.1 Global Video Game Console Sales and Growth Rate (2012-2022)
1.5.2 Global Video Game Console Revenue and Growth Rate (2012-2022)

2 Global Video Game Console Competition by Players/Suppliers, Type and Application
2.1 Global Video Game Console Market Competition by Players/Suppliers
2.1.1 Global Video Game Console Sales and Market Share of Key Players/Suppliers (2012-2017)
2.1.2 Global Video Game Console Revenue and Share by Players/Suppliers (2012-2017)
2.2 Global Video Game Console (Volume and Value) by Type
2.2.1 Global Video Game Console Sales and Market Share by Type (2012-2017)
2.2.2 Global Video Game Console Revenue and Market Share by Type (2012-2017)
2.3 Global Video Game Console (Volume and Value) by Region
2.3.1 Global Video Game Console Sales and Market Share by Region (2012-2017)
2.3.2 Global Video Game Console Revenue and Market Share by Region (2012-2017)
2.4 Global Video Game Console (Volume) by Application

3 United States Video Game Console (Volume, Value and Sales Price)
3.1 United States Video Game Console Sales and Value (2012-2017)
3.1.1 United States Video Game Console Sales and Growth Rate (2012-2017)
3.1.2 United States Video Game Console Revenue and Growth Rate (2012-2017)
3.1.3 United States Video Game Console Sales Price Trend (2012-2017)
3.2 United States Video Game Console Sales Volume and Market Share by Players
3.3 United States Video Game Console Sales Volume and Market Share by Type
3.4 United States Video Game Console Sales Volume and Market Share by Application

4 China Video Game Console (Volume, Value and Sales Price)
4.1 China Video Game Console Sales and Value (2012-2017)
4.1.1 China Video Game Console Sales and Growth Rate (2012-2017)
4.1.2 China Video Game Console Revenue and Growth Rate (2012-2017)
4.1.3 China Video Game Console Sales Price Trend (2012-2017)
4.2 China Video Game Console Sales Volume and Market Share by Players
4.3 China Video Game Console Sales Volume and Market Share by Type
4.4 China Video Game Console Sales Volume and Market Share by Application

5 Europe Video Game Console (Volume, Value and Sales Price)
5.1 Europe Video Game Console Sales and Value (2012-2017)
5.1.1 Europe Video Game Console Sales and Growth Rate (2012-2017)
5.1.2 Europe Video Game Console Revenue and Growth Rate (2012-2017)
5.1.3 Europe Video Game Console Sales Price Trend (2012-2017)
5.2 Europe Video Game Console Sales Volume and Market Share by Players
5.3 Europe Video Game Console Sales Volume and Market Share by Type
5.4 Europe Video Game Console Sales Volume and Market Share by Application

6 Japan Video Game Console (Volume, Value and Sales Price)
6.1 Japan Video Game Console Sales and Value (2012-2017)
6.1.1 Japan Video Game Console Sales and Growth Rate (2012-2017)
6.1.2 Japan Video Game Console Revenue and Growth Rate (2012-2017)
6.1.3 Japan Video Game Console Sales Price Trend (2012-2017)
6.2 Japan Video Game Console Sales Volume and Market Share by Players
6.3 Japan Video Game Console Sales Volume and Market Share by Type
6.4 Japan Video Game Console Sales Volume and Market Share by Application

7 Korea Video Game Console (Volume, Value and Sales Price)
7.1 Korea Video Game Console Sales and Value (2012-2017)
7.1.1 Korea Video Game Console Sales and Growth Rate (2012-2017)
7.1.2 Korea Video Game Console Revenue and Growth Rate (2012-2017)
7.1.3 Korea Video Game Console Sales Price Trend (2012-2017)
7.2 Korea Video Game Console Sales Volume and Market Share by Players
7.3 Korea Video Game Console Sales Volume and Market Share by Type
7.4 Korea Video Game Console Sales Volume and Market Share by Application

8 Taiwan Video Game Console (Volume, Value and Sales Price)
8.1 Taiwan Video Game Console Sales and Value (2012-2017)
8.1.1 Taiwan Video Game Console Sales and Growth Rate (2012-2017)
8.1.2 Taiwan Video Game Console Revenue and Growth Rate (2012-2017)
8.1.3 Taiwan Video Game Console Sales Price Trend (2012-2017)
8.2 Taiwan Video Game Console Sales Volume and Market Share by Players
8.3 Taiwan Video Game Console Sales Volume and Market Share by Type
8.4 Taiwan Video Game Console Sales Volume and Market Share by Application

9 Global Video Game Console Players/Suppliers Profiles and Sales Data
9.1 Sony
9.1.1 Company Basic Information, Manufacturing Base and Competitors
9.1.2 Video Game Console Product Category, Application and Specification
9.1.2.1 Product A
9.1.2.2 Product B
9.1.3 Sony Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.1.4 Main Business/Business Overview
9.2 Microsoft
9.2.1 Company Basic Information, Manufacturing Base and Competitors
9.2.2 Video Game Console Product Category, Application and Specification
9.2.2.1 Product A
9.2.2.2 Product B
9.2.3 Microsoft Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.2.4 Main Business/Business Overview
9.3 Nintendo
9.3.1 Company Basic Information, Manufacturing Base and Competitors
9.3.2 Video Game Console Product Category, Application and Specification
9.3.2.1 Product A
9.3.2.2 Product B
9.3.3 Nintendo Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.3.4 Main Business/Business Overview
9.4 Mad Catz
9.4.1 Company Basic Information, Manufacturing Base and Competitors
9.4.2 Video Game Console Product Category, Application and Specification
9.4.2.1 Product A
9.4.2.2 Product B
9.4.3 Mad Catz Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.4.4 Main Business/Business Overview
9.5 Navidia
9.5.1 Company Basic Information, Manufacturing Base and Competitors
9.5.2 Video Game Console Product Category, Application and Specification
9.5.2.1 Product A
9.5.2.2 Product B
9.5.3 Navidia Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.5.4 Main Business/Business Overview
9.6 OUYA
9.6.1 Company Basic Information, Manufacturing Base and Competitors
9.6.2 Video Game Console Product Category, Application and Specification
9.6.2.1 Product A
9.6.2.2 Product B
9.6.3 OUYA Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.6.4 Main Business/Business Overview
9.7 Playskool
9.7.1 Company Basic Information, Manufacturing Base and Competitors
9.7.2 Video Game Console Product Category, Application and Specification
9.7.2.1 Product A
9.7.2.2 Product B
9.7.3 Playskool Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.7.4 Main Business/Business Overview
9.8 Jakks Pacific
9.8.1 Company Basic Information, Manufacturing Base and Competitors
9.8.2 Video Game Console Product Category, Application and Specification
9.8.2.1 Product A
9.8.2.2 Product B
9.8.3 Jakks Pacific Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.8.4 Main Business/Business Overview
9.9 Envizions
9.9.1 Company Basic Information, Manufacturing Base and Competitors
9.9.2 Video Game Console Product Category, Application and Specification
9.9.2.1 Product A
9.9.2.2 Product B
9.9.3 Envizions Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.9.4 Main Business/Business Overview
9.10 Retrobit
9.10.1 Company Basic Information, Manufacturing Base and Competitors
9.10.2 Video Game Console Product Category, Application and Specification
9.10.2.1 Product A
9.10.2.2 Product B
9.10.3 Retrobit Video Game Console Sales, Revenue, Price and Gross Margin (2012-2017)
9.10.4 Main Business/Business Overview
9.11 LeapFrog
9.12 Atgames
9.13 Lenovo
9.14 Vtech

10 Video Game Console Maufacturing Cost Analysis
10.1 Video Game Console Key Raw Materials Analysis
10.1.1 Key Raw Materials
10.1.2 Price Trend of Key Raw Materials
10.1.3 Key Suppliers of Raw Materials
10.1.4 Market Concentration Rate of Raw Materials
10.2 Proportion of Manufacturing Cost Structure
10.2.1 Raw Materials
10.2.2 Labor Cost
10.2.3 Manufacturing Process Analysis of Video Game Console
10.3 Manufacturing Process Analysis of Video Game Console

11 Industrial Chain, Sourcing Strategy and Downstream Buyers
11.1 Video Game Console Industrial Chain Analysis
11.2 Upstream Raw Materials Sourcing
11.3 Raw Materials Sources of Video Game Console Major Manufacturers in 2016
11.4 Downstream Buyers

12 Marketing Strategy Analysis, Distributors/Traders
12.1 Marketing Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.1.3 Marketing Channel Development Trend
12.2 Market Positioning
12.2.1 Pricing Strategy
12.2.2 Brand Strategy
12.2.3 Target Client
12.3 Distributors/Traders List

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes Threat
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs/Customer Preference Change
13.3 Economic/Political Environmental Change

14 Global Video Game Console Market Forecast (2017-2022)
14.1 Global Video Game Console Sales Volume, Revenue and Price Forecast (2017-2022)
14.1.1 Global Video Game Console Sales Volume and Growth Rate Forecast (2017-2022)
14.1.2 Global Video Game Console Revenue and Growth Rate Forecast (2017-2022)
14.1.3 Global Video Game Console Price and Trend Forecast (2017-2022)
14.2 Global Video Game Console Sales Volume, Revenue and Growth Rate Forecast by Region (2017-2022)
14.2.1 Global Video Game Console Sales Volume and Growth Rate Forecast by Regions (2017-2022)
14.2.2 Global Video Game Console Revenue and Growth Rate Forecast by Regions (2017-2022)
14.2.3 United States Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.4 China Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.5 Europe Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.6 Japan Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.7 Korea Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.2.8 Taiwan Video Game Console Sales Volume, Revenue and Growth Rate Forecast (2017-2022)
14.3 Global Video Game Console Sales Volume, Revenue and Price Forecast by Type (2017-2022)
14.3.1 Global Video Game Console Sales Forecast by Type (2017-2022)
14.3.2 Global Video Game Console Revenue Forecast by Type (2017-2022)
14.3.3 Global Video Game Console Price Forecast by Type (2017-2022)
14.4 Global Video Game Console Sales Volume Forecast by Application (2017-2022)

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology/Research Approach
16.1.1 Research Programs/Design
16.1.2 Market Size Estimation
16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
16.2.1 Secondary Sources
16.2.2 Primary Sources
16.3 Disclaimer